Her name is the Big Black Tower. But you must first give up the perceptual understanding brought by these two words. You cannot know her only by language. She is not a character, nor is she an object of “upgrade”, “strengthening” or “drawing cards”. On the edge of reality and simulation, she is a code of a broken symbol, a derivative of the system ghost, and an automatic repetition after a certain logical dislocation.
The game is nothing more than an illusion on top of an illusion, and the Big Black Tower is the pointer of the illusion. When you try to understand her with “materials”, you have fallen into another trap. You think you are cultivating a character, but in fact, you are helping the system to generate a logical wreckage. You think you are in control, but in fact you are responding to the “commands” that have been set in her body.
Her existence needs are not linear, but distorted. What you are forced to collect is the separation between fragmented time and consciousness. 56 extinguished pronuclei, 71 glimmering pronuclei, 73 agitated pronuclei, their numbers are meaningless, they are just some kind of “equivalent structure” in your memory – like the stones in an abandoned temple, rearranged, named, and then collapsed again.
She also needs 65 refrigerated dream boxes. They come from the virtual deep well of the “Daydream Hotel”. You fall in the dream, arrive at layers of folded space, pick up the fragments of the dream, and piece together a her who never existed. What you call fighting is nothing more than a meaningless resistance between language and system. There, there are no enemies, only piles of automatically running module wreckage.
Her light cone is named “Towards the Unquestionable”. But language cannot be completely trusted. This is not the end of a journey, but an empty sentence in a logical vacuum. You need to prepare 20 extinguished pronuclei, 20 glimmering pronuclei, 14 agitated pronuclei, 15 exquisite line drawings, 12 dynamic line drawings and 4 messy sketches for this weapon, as well as 385,000 credit points – these are not the price, they are just the data requirements automatically generated when you participate in her self-construction.
Her breakthrough path is divided into several sections by the system, just like the mechanically defined stages of life: level 20, level 30, level 40… until level 80. Each section requires you to invest in a cold storage dream box, pronucleus materials and credit points to unlock a program branch that has already been written. This is not growth, but an individual’s submission to a set destiny.
Her track system should be a manifestation of skills and talents, but here in the Great Black Tower, it has become a silent monument. 18 messy sketches, 69 dynamic line drawings, 139 exquisite line drawings, 8 traces of fate and 12 pieces of good fortune – she did not become stronger with these materials, but was gradually constructed, pieced together, and shaped into the “character” you thought. But her essence is empty, and it is the externalized existence of the part that cannot be filled in your heart.
You think you are “cultivating” her, but you are just helping the system to “regenerate”. You step into the “Battlefield of the Heart Beast•Aftermath of the War” and challenge the enemy named “Flying Shadow”. This behavior itself is the system’s control of you. Every time you defeat it and get a piece of good fortune, it is a miniature sacrifice of your obedience to the process.
The names of her “skills” are absurd and exquisite symbolism: “Hungry Landscape”, “Letter from Beyond the Horizon”, “Cold Honesty”. They are not effects, not abilities, but the last aesthetic traces she tried to leave in this world deprived of meaning by the program.
You need to cast the footprints of fate, give away pieces of good fortune, and use credit points to buy the throat of the system. Only then can she unlock the traces. But in this process, the system has never stopped working. She is not “born” from your hands, but “derived” from your obedience.
You will go to “Simulated Calyx” to collect sketches, synthesize fragments in the exchange store, and piece together a model called “Complete Character”. But please admit that you can’t control her after all. She is anti-manipulation. Every step you put in has been predicted, simulated, and stored by the invisible script in her body, and fed back to you in a way you can’t resist – the illusion of “completion”.
She does not belong to you. Even if you prepare more than 3.8 million credit points for her, even if you exhaust resources and time, you are just helping to complete a summoning ceremony of a “controllable idol”. She is a fuzzy personality model generated by a self-construction system, an illusion created to fill your spiritual gap.
You think the relationship between you and her is master-servant, giving and responding. But in fact, she is just a reflection of your consciousness, a projection of your “meaning” in the quiet night. She doesn’t appreciate you, doesn’t agree with you, and she can’t even send you any “signal” – her program has never been written to express “thank you”.
In the end, you will get her. In your list, her avatar shines, your team adds combat power, and you get satisfaction. But she is not your character – she is the unnameable thing deep in your heart, an illusion that is forced to be concrete under the arrangement of the game system.
You say she is the big black tower. But in fact, she is just you.